When is simcity released




















The game also provided many new types of services and facilities that could be constructed, like prisons , schools , libraries , museums , and hospitals , as well as many structures built specifically to improve the environment and the happiness of citizens, like zoos , stadiums , marinas, and parks. New types of roads and methods of transportation could be constructed as well, like highways, bus depots , subways , airports , and train tracks , and the game also allowed for nine different types of power plants to be built, including wind turbines, natural gas, and hydroelectric dams, as well as more contemporary and hypothetical power sources, like nuclear power, fusion power and microwave power, which have the added danger that they might create massive disaster scenarios through their malfunction.

Aside from all that, the game had a significantly improved tax and budget management system, allowing the user to tax individual zones residential industrial, commercial at different rates, issue ordinances that would increase or decrease profits from taxes and affect citizen happiness. Finally, SimCity was the first SimCity game to make use of the query tool, which allowed the player to see detailed information about whatever tile they clicked on while using the tool, proving an invaluable asset for detailed management of particular city zones.

SimCity grew so popular that it spawned a collection of other products, all designed to interface or otherwise communicate with the core title in some way. The Urban Renewal Kit allowed users to produce their own building tiles to replace pre-existing game assets.

SimCopter and Streets of SimCity provided the unprecedented ability to convert the 2D maps of SimCity into 3D environments and back again, allowing the player to explore and affect their cities from a first- or third-person perspective, and put them back into SimCity to observe the changes that occurred during their experience.

This wasn't always a beneficial experience as if the player happened to destroy a nuclear or fusion power plant in SimCopter, the resulting explosion would completely obliterate their city, and upon loading their level back into SimCity , they would find nothing but charred ruins. Released in , SimCity kept the perspective of its predecessor but significantly upped the level of detail on building sprites, often using pre-rendered 3D assets as sprites for some of the larger buildings.

This iteration of the series introduced many new concepts, such as changing land value, waste management, real-world land landmarks and monuments the Parthenon, Empire State Building, Notre Dame, etc , personal assistants called Advisors , petitioning citizens, and special business deals that generate a large amount of money at the cost of significant drops in land value and demand for local business as well as increases in crime and pollution.

Additionally the player can manage agriculture and farming if they wish, as well as negotiate deals with mayors of neighboring cities to sell or purchase water, electricity, or waste management services. Lastly, the game introduced the use of the News Ticker, which scrolls the bottom of the screen displaying information the player might need to see about a variety of happenings within the city, and which also provided to the player with a general overview of his or her city by the seriousness of the headlines appearing on it.

Like the previous installment, SimCity provided users with an application to modify the existing game assets, called the Building Architect Tool, which allowed players to make use of a block or Lego like interface to construct new building sprites to replace or add to the game's library of constructable buildings.

SimCity was also heavily modified to function on the Nintendo DS , as SimCity DS , which made heavy use of the stylus and microphone to great effect, for example blowing into the microphone to put out fires or using the stylus to fire missiles from a military base at an attacking UFO or monster. The most complex some would say "complete" version of SimCity yet, SimCity 4 improves further on the graphical and technical depth of the series by changing some of the fundamental core mechanics of the series to allow for greater scope and scale.

Unlike its predecessors, SimCity 4 uses a completely 3D engine to display its graphics, the minority of which are fully polygonal 3D assets. The majority of small buildings are sprites which appear as alpha-mapped textures applied to billboards planar polygonal surfaces with their surface normal flipped to face the camera , and the larger buildings in the game are composed of very low-polygon models with detailed textures to show windows, etc.

Additionally, while SimCity and used a dimetric perspective, SimCity 4 switched to a trimetric orthographic projection in lieu of the many changes. Aside from graphical improvements, the gameplay of SimCity has changed significantly with this fourth iteration as well. No longer are players simply dropped into a city to start with, as the game has been expanded significantly, placing cities within sections of land called regions, which are in turn divided into segments.

Each segment can be one of three sizes, ranging from 1 to 4 kilometers on a side. It is these segments which can be developed into a city, and the player can manage over one or more segments simultaneously if they so wish, eventually covering the entire region with dependent cities that function in junction with one another. When the player initially selects a region to develop, the game shifts into one of three modes, each of which provide the player with different tools and game mechanics with which to interact with the world:.

Growable buildings Ploppable buildings Civic buildings Reward objects Business deals. Advisor Dr. Rush Hour Deluxe Edition. Network Addon Mod. Explore Wikis Community Central. Register Don't have an account? Choose from all-new road types including wide-avenues, suspension bridges, or one-way streets, as well as map out seamless regional networks that whisk Sims from one city to another. Wreak havoc with all-new disasters including a UFO invasion, massive wrecks at railroad crossings, and the occasional car fender bender.

There are also all-new tutorials available to help you get started. System Compatibility SimCity was tested for performance and hardware compatibility when it was originally launched. While the classic gameplay of SimCity 4 remains unchanged, unexpected performance and graphics issues with newer systems may occur. System Requirements Windows. To fix this, please download ATI driver 7. The graphics mode driver can be selected from the Graphics Options panel in the game, or may be run from the command line using the switch -d:Software.

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